How to Turn Emotion into Collectible Merchandise: The Little Nightmares III The Ride Begins Diorama
Little Nightmares builds a world that explores the wild extremes of childhood, where the settings are oversized and cruel. We are honored to capture one of its many iconic moments and transform it into memorable collectible merchandise.

The diorama showcases the friendship of Low and Alone, the stars of the third installment of the series, as they sit in a roller-coaster carriage just as the ride begins. The Puppets, who act as the funfair’s security staff, have noticed them. The scene holds fun and fear at the same time, and that mix was our starting point.
The Challenge: Capturing a High-Expectation License at Small Scale
A highly anticipated sequel brings hype and a lot of expectation. It was also a challenge for us, because we needed to capture the game’s iconic eerie feeling at a small scale. Fans know every corner of this world, and they notice immediately when a collectible gets the tone wrong.
The challenge had three parts:
Keep the eeriness at a small scale. In the game, the horror comes from scale, because the characters are tiny in a huge, hostile space. A figure on a shelf has to suggest that scale without losing the atmosphere.
Stay true to the source. The diorama is set in the Carnevale, a dilapidated, swaying sky-ship funfair, and one of the longest chapters in the game. Fans have strong memories of it, so we had to match what they remember.
Concept: Choosing the Moment
We were presented with a few options to choose for the collectible and selected Carnevale because it is the longest chapter in the game, and its carnival concept is iconic and easy to turn from fun into terrifying. Low and Alone sit together in the carriage, showing the friendship that carries them through the whole game yet there is this eeriness creeping around the corner that you can’t ignore.
1. Turning the Carnival into Something Eerie
The Carnevale has many playful elements: the ride, the carriage, the string lights, and the fairground structure. We kept these because they make the setting recognizable, but we showed them in a worn and decaying state. The ride looks neglected, and the cheer has faded. We treated the “fun” as the surface of the scene and the threat as what sits underneath it.
2. Lights and Shadow: Using LEDs to Shape the Characters

The Carnevale is a place of lights, so we used real LED string lights as part of the sculpture. They bring the funfair setting to life as the game shows it. The irregular organic placement of the LED bulbs highlights the eerie and chaotic nature hidden in the fun filled carnival theme. The LEDs also enhance the shadows and highlights on Low and Alone, making the two small figures stand out from the structure around them. The lights also run on USB-C, which makes the piece easy to display and light at home.
3. The Puppets: The Element of Surprise
Besides Low and Alone, the diorama includes the Puppets, the aggressive security pawns that chase them. The question was how to show them while keeping the piece scary.

What we tried:
Several layouts, including a few smaller Puppets placed around the carriage.
What we found:
Less is more. When everything is visible, the scene reads as a crowd, not a threat.
What we chose:
A subtler arrangement, with a Puppet hiding below the carriage. A viewer first sees the two children on the ride, and only on a second look do they notice what is following them.
This was also the more faithful choice. The game works through dread and discovery more than shock, and the diorama rewards a closer look in the same way.
Craft and Production
A scene this layered had to be made carefully. The pieces are sculpted in resin and polyurethane and painted by hand, which helps small details such as the figures’ expressions and the carriage’s wear come through. The edition is limited, each with certificate of authenticity. That gives the collectible a clear scarcity, and it was sold only through the Bandai Namco Store.
Key Takeaways
Start from emotion. The diorama works because it showcases the co-op element of the game through its two protagonists, and because we chose a moment that stays true to its source.
Use real light to add atmosphere. LEDs let a static piece change how it looks in a dark room, and where you place them sets the whole mood.
Less is more frightening than showing everything. Hiding one Puppet worked better than surrounding the carriage with several.
Fidelity builds trust. Fans of a game like this want the piece to feel true to the source.
Let Shikwasa Creatives helps you smooth out your process and get the best possible result for your product. Fill out the inquiry form and one of our consultant will be in touch!

